Posts Tagged ‘wii remote’

Case Study on the Nintendo Wii Remote

Thursday, December 4th, 2008
Taken from Wikimedia

Picture from Wikimedia

I have completed a simple case study on the Nintendo Wii Remote, answering, in essence, the question: does the Wiimote succeed as a viable interactive device for immersing one’s self in narrative?  Where does the Wiimote stand as an advanced interactive gaming input device?

The case study is available here as a PDF:

http://nerdacumen.com/Case_Study_on_the_Nintendo_Wii_Remote_by_Matthew_Stringer.pdf

This case study is a term paper, and the third and final element of my overall term project for COM 579: Theories and Practices of Interactivity, taught by Carolina Mello-E-Souza at the University of Washington, Fall 2008.  The first portion of my term project was a proposal issued October 23rd (which was revised in November) and a presentation given November 13th in class.  The final paper has diverged slightly from the proposal; there is no mention of the Holodeck, and haptics is not a portion of the primary discussion – but the overall question about the Wiimote that was propositioned remains.

As for the class presentation mentioned… I might make those slides available in the future.  I am happy to note that I gave the presentation using an actual Nintendo Wii as the presentation platform, instead of a conventional PC running a Powerpoint Slideshow.  I converted my slides to jpg’s then transferred them to an SD disc.  I then loaded that SD disc into the convenient slot on the Wii and, using the Wiimote and the Wii’s picture viewing program, issued my slideshow in kind.  I do not know if I am the first person to ever do this, but I would like to find out.

Case Study Proposal: The Nintendo Wiimote, or Moving Towards Haptics and the Road to the Holodeck

Thursday, October 23rd, 2008

I am storyteller, and story interests me like nothing else.  I’m interested in narratology.  I’m interested in drama.  I’m interested in the communication of perception, and vice versa, the perception of communication.  I’m interested in how we craft perception through narrative.  I’m interested in how we develop meaning through interaction.  How do we interact with cultural artifacts?  How are cultural artifacts representative of certain narratives?  What are some artifacts that invite interaction – interaction that inevitably generates new narrative?  Is consumption alone a form of narrative?  Is interaction the purest form of narrative?  How does the consumption of and interaction with culture define us, or, rather, how do we tell our stories through consumption and interaction?  And, above all, how can our interaction with tools and artifacts generate new narrative?  And on and on.

From Gizmodo (http://uk.gizmodo.com/2007/09/15/etchasketch_art_fetches_big_mo.html) (c) Newscom/Photshot. This toy, another cultural artifact, can be used to generate narrative, or, in this case, the re-creation of a different artifact, commoditized in a new form.

Retrieved from Gizmodo (c) Newscom/Photshot. This toy, another cultural artifact, can be used to generate narrative, or, in this case, the re-creation of a different artifact, commoditized in a new form.

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