I have completed a simple case study on the Nintendo Wii Remote, answering, in essence, the question: does the Wiimote succeed as a viable interactive device for immersing one’s self in narrative? Where does the Wiimote stand as an advanced interactive gaming input device?
The case study is available here as a PDF:
http://nerdacumen.com/Case_Study_on_the_Nintendo_Wii_Remote_by_Matthew_Stringer.pdf
This case study is a term paper, and the third and final element of my overall term project for COM 579: Theories and Practices of Interactivity, taught by Carolina Mello-E-Souza at the University of Washington, Fall 2008. The first portion of my term project was a proposal issued October 23rd (which was revised in November) and a presentation given November 13th in class. The final paper has diverged slightly from the proposal; there is no mention of the Holodeck, and haptics is not a portion of the primary discussion – but the overall question about the Wiimote that was propositioned remains.
As for the class presentation mentioned… I might make those slides available in the future. I am happy to note that I gave the presentation using an actual Nintendo Wii as the presentation platform, instead of a conventional PC running a Powerpoint Slideshow. I converted my slides to jpg’s then transferred them to an SD disc. I then loaded that SD disc into the convenient slot on the Wii and, using the Wiimote and the Wii’s picture viewing program, issued my slideshow in kind. I do not know if I am the first person to ever do this, but I would like to find out.
















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