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	<title>Nerd Acumen &#187; monetization</title>
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	<description>Matthew Stringer&#039;s Nerd Acumen Blog - All Things Digital Media.</description>
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		<title>The two kinds of Web video</title>
		<link>http://nerdacumen.com/the-two-kinds-of-web-video/2009/12/01/</link>
		<comments>http://nerdacumen.com/the-two-kinds-of-web-video/2009/12/01/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 22:15:24 +0000</pubDate>
		<dc:creator>Matthew Stringer</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[communication]]></category>
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		<category><![CDATA[digital media]]></category>
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		<guid isPermaLink="false">http://nerdacumen.com/?p=445</guid>
		<description><![CDATA[I believe that there are two kinds of Web videos &#8211; those that exist as self-contained narratives, and those that serve a functional external purpose. Self-contained narratives are iterations of a larger type, what we have classically referred to as &#8220;movies&#8221; or &#8220;films&#8221;.  Movies can be anything from that 15 second clip of a dog&#160;(continued...)]]></description>
			<content:encoded><![CDATA[<p>I believe that there are two kinds of Web videos &#8211; those that exist as self-contained narratives, and those that serve a functional external purpose.</p>
<p>Self-contained narratives are iterations of a larger type, what we have classically referred to as &#8220;movies&#8221; or &#8220;films&#8221;.  Movies can be anything from that 15 second clip of a <a href="http://www.break.com/index/skateboarding-dog-fail.html">dog on a skateboard</a> to a two-hour long Netflix stream of Spider-Man 3.  To a degree such videos <em>can</em> serve a functional external purpose &#8211; for example, the skateboard video could be co-opted by a skateboarding website to help generate pageviews, and we certainly understand a large Hollywood movie like Spider-Man 3 is going to have all kinds of licensed merchandise tie-ins &#8211; but invariably, &#8220;movies&#8221; are, in the old media sense, individual <a href="http://en.wikipedia.org/wiki/Stock-keeping_unit">SKUs</a> meant to be consumed on a per-performance basis.  By individual SKU, I mean that we think of these movies as products, something we would have traditionally exhibited on the aforementioned per-performance basis; we&#8217;d sell tickets or rent the DVD or otherwise distribute, or commoditize, these self-contained narratives for no other reason than to create a viewing experience, or an individual performance of a narrative which, hopefully, would be paid for individually.  Moreover, the experience can end when the curtains close and the lights come up.</p>
<p>Now, the fortunate thing about the Web is that anyone, anywhere, even collaboratively over great distances, can produce movies, the 15-second or 2-hour variety, completely unrestricted, and post them almost anywhere on-line.  From there, movies can take on new life in the social media space, too, in that they can spread an idea, help build a filmmaker&#8217;s portfolio and reputation, foster a meme, and perhaps lead to further work for the filmmakers.  Also, movies can become an active part of participatory culture.</p>
<p>The unfortunate thing is that, as digital commodities with a reproduction price of zero, movies on-line are painfully difficult to sell as self-contained narratives.  Almost all must (or inevitably will via infringement) be shared for free.</p>
<p>Which brings me to our second variety of Web video, material that serves a functional external purpose&#8230; <span id="more-445"></span>As explained above in our skateboarding dog or Spider-Man examples, Web videos with functional external purposes can also be self-contained narratives &#8211; most, in fact, are.  However, web video that serves a functional external purpose does not rely on itself as a monetizable commodity.  As indicated, in today&#8217;s information economy, ones-and-zeroes are tough to sell on a per-unit basis.  The only goods that can still command a reasonable price are tangible ones.  Thus, wise digital storytellers will realize that their Web videos will go further and produce a higher return on investment if they serve a functional external purpose.  Viral videos that directly or indirectly share information about certain products or services which must be obtained elsewhere easily and immediately fit in to this category.  However, don&#8217;t conclude from this that Web video should only exist as a marketing or advertising strategy.  There are many examples of how Web video can serve a multitude of external purposes, purposes which exist outside of the narrative of your video.</p>
<p>Web videos that serve a functional external purpose exist to inform viewers about cultural artifacts, social conditions, or related material assets.  They explicitly or implicitly offer viewers a choice about an outside agent(s).  That external subject matter may or may not be featured in the video, but somehow the video will direct viewers towards such agents, inviting them to do something tangible.  A TV station&#8217;s news clip can inform the public about a dangerous situation, such as a police stand-off in a particular neighborhood &#8211; the viewer is implicitly invited to make a choice &#8211; go or do not go to that neighborhood.  A <a href="http://www.independentamerica.net/">documentary about small business owners</a> facing up against large chain stores can indirectly invite viewers to take political action in their home town.  A short video about the ills of alcoholism can explicitly invite viewers to donate time or money to Mothers Against Drunk Driving.  A promotional piece for the latest James Bond film can encourage the audience to purchase tickets at a local cinemaplex or to buy James Bond DVDs.  A comedy clip on <a href="http://www.funnyordie.com/">Funny Or Die</a> can help create a fanbase surrounding a particular actor or actress, indirectly inviting the viewer to consume that performers craft in other forms, such as watching the star in his or her latest TV series.  An entire Arrowsmith music video anthology could be posted to a music service for free, inviting users to remix and mashup the videos, creating additional cultural artifacts while simultaneously promoting Arrowsmith concert tickets and merchandise.  All of these examples represent ways in which Web video can serve a functional external purpose.</p>
<p>I believe the days in which we pay for movies in the traditional sense are swiftly coming to a close.  My <a href="http://nerdacumen.com/the-solution-to-the-net-neutrality-debate/2009/11/21/">proposal for a solution to the net neutrality debate</a> represents one way in which traditional movie content can be monetized (it behaving as a selling point for distribution services, but that particular solution is more pipe-dream than anything).  No, instead I think the best way to monetize Web video, even old-fashioned &#8220;movies&#8221;, is to use them as a platform to communicate messages about functional external purposes &#8211; or, if not that, such as in our TV newsstation example, to at least inform the public of societal circumstances (in which case you make your money through your reputation as a reliable news source, selling what advertising space you can).  Fostering a free information commons and encouraging participatory culture only helps to spread the messages you share through video.  If you try to control your content and expect people to pay for it as a standalone product, you will fail because you are working against the tide &#8211; you fail to understand that by digitizing your content you are changing the way it is used and consumed.  Forward-thinking institutions and businesses recognize this and are wise to marry their content to functional external purposes.</p>
<p>My hope, as a New Media Producer, is to help organizations create video that serves a functional external purpose and promote that video within the social media landscape.</p>
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		<title>Post-class Reflection: Economics 101, courtesy of Monday Night Football, Chris Anderson, and Mickey Mouse</title>
		<link>http://nerdacumen.com/post-class-reflection-economics-101-courtesy-of-monday-night-football-chris-anderson-and-mickey-mouse/2009/10/30/</link>
		<comments>http://nerdacumen.com/post-class-reflection-economics-101-courtesy-of-monday-night-football-chris-anderson-and-mickey-mouse/2009/10/30/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:25:05 +0000</pubDate>
		<dc:creator>Matthew Stringer</dc:creator>
				<category><![CDATA[advertising]]></category>
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		<category><![CDATA[Epic Mickey]]></category>
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		<guid isPermaLink="false">http://nerdacumen.com/?p=418</guid>
		<description><![CDATA[I&#8217;ll explain what this image is about momentarily, but first, let me begin with a prologue.  Tuesday night in my Net Economics course at the UW MCDM a lively debate, to say the least, was had over Chris Anderson&#8217;s new book &#8220;Free&#8221;; whether free as a concept was good or bad.  I took the free&#160;(continued...)]]></description>
			<content:encoded><![CDATA[<p><a href="http://news.zergwatch.com/2009/10/29/disney-considering-movie-comics-for-epic-mickey-wii/"><img class="alignleft size-full wp-image-421" title="Epic Mickey" src="http://nerdacumen.com/wp-content/uploads/2009/10/epicmickey.jpg" alt="Epic Mickey" width="150" height="150" /></a>I&#8217;ll explain what this image is about momentarily, but first, let me begin with a prologue.  Tuesday night in my Net Economics course at the UW <a href="http://mcdm.washington.edu">MCDM</a> a lively debate, to say the least, was had over Chris Anderson&#8217;s new book &#8220;Free&#8221;; whether free as a concept was good or bad.  I took the free side, but it made me feel a little lonely.  I almost felt like I was the only student in the room who believed that it&#8217;s a good thing that we&#8217;re moving towards a digital economy based on giving bits away, harnessing business models that find alternative sources of revenue.  For instance, a fellow student mentioned that Microsoft has a 90% market share of netbook operating systems, a testament to the strength of their software, no doubt.  However, I posited that if MSFT went the Anderson route and gave their OS away for free they could have a 100% market share.  I&#8217;m not going to say what the reaction to that was, but considering our proximity to Redmond and the makeup of the class, which includes Microsoft employees, you can take a wild guess&#8230;</p>
<p>Anderson&#8217;s &#8220;<a href="http://www.wired.com/techbiz/it/magazine/16-03/ff_free">Free</a>&#8221; starts out by giving us a quick economics briefing, using that as backdrop to defend the notion of &#8216;free&#8217;.  He explains that, for instance, traditional, or old media has used a third-party advertising model to earn revenue while still providing a &#8220;free&#8221; product.  I may not pay for 30 Rock, but when I buy products advertised during commercial breaks on TV or in interstitials on Hulu, I am still giving my money to NBC.  It&#8217;s pretty basic and has worked for Google, a benevolent empire that has largely amassed their wealth through selling advertising and diversifying revenue streams.  Of course, the model isn&#8217;t absolutely identical &#8211; the web magnifies things by presenting opportunities to apply wisdom gleaned from specific metrics and target users with relevant advertising, as well as ways of satisfying niches with long tail services &#8211; but the principle is the same: subsidize one product (free content) with money made from another (paid ad space).  Multiply and diversify.</p>
<p>With the notion of one product funding the other in mind, I further illustrate the point by explaining how I helped inadvertently save ABC, Monday Night Football, and the Disney company in 2004.  Maybe.  Or not.  But keep reading!  I think you&#8217;ll enjoy the reasoning anyways!</p>
<p><span id="more-418"></span>The popularity of Monday Night Football, or MNF, a free over-the-air product until 2006, has apparently soured since moving from ABC to cable&#8217;s ESPN in 2006.  In fact, this year MNF has seen a <a href="http://sportsmediawatch.blogspot.com/2009/10/diminishing-returns-for-monday-night.html">decline in viewers week over week</a>.  Meanwhile, competitor NBC&#8217;s <em>Sunday</em> Night Football, or SNF, has quickly become the NFL&#8217;s showcase; during that same transition period in &#8217;06 SNF <a href="http://www.thefutoncritic.com/news.aspx?id=20070103nbc02">bested</a> the last year of ABC&#8217;s MNF by comparison.  In general, it would appear that on average more fans are watching SNF than MNF (and SNF is <a href="http://sportsmediawatch.blogspot.com/2009/09/nbc-as-proud-as-peacock-over-snf.html">on the rise</a> &#8211; although, it should be noted that MNF has <a href="http://en.wikipedia.org/wiki/Monday_Night_Football#TV_ratings">set cable viewing records</a>, though still not as high as when it was over-the-air).  MNF just isn&#8217;t the same juggernaut it used to be, and that&#8217;s also in part because, for the viewer, cable TV generally comes at some price as compared to free over-the-air broadcasting).  Truthfully, ESPN doesn&#8217;t reach as many households as ABC did or NBC currently does, but, in using a cross-subsidies model &#8211; some Andersonian and basic economic thinking &#8211; I have found an interesting way of explaining how Disney, who owns ABC and ESPN, is going to come out winner.  In this situation, ABC will be our free product and the eventual beneficiary of the move.</p>
<p>In 2006, when MNF jumped from ABC to ESPN, NBC saw an opportunity to shift NFL eyeballs from Monday to Sunday.  On the other hand, Disney was looking at the move as an opportunity to bolster its ESPN brand as well as develop their free product &#8211; ABC&#8217;s Monday night &#8211; with other shows targeting other demographics.  However, this internal counter-programming was still probably not going to make up for all the prestige Disney would be losing in bumping MNF to a cable network.  Nevertheless, as their plans to switch MNF&#8217;s channel were taking shape, Disney still had Al Michaels in it&#8217;s deck, the lead play-by-play announcer and respected voice of MNF telecasts up to that point.  Certainly ESPN&#8217;s iteration of MNF would benefit from having Michaels, but Michaels would wind up with NBC&#8217;s SNF during the transition instead.  But this was no accident or failure on Disney&#8217;s part, for, ever the synergists, they must have spotted a different way to cross-subsidize and recoup expected losses with Michaels not around for ESPN MNF.  Michaels became expendable.  Let&#8217;s quickly investigate why.</p>
<p>First, back up to fall 2004, when ABC saw MNF get its <a href="http://en.wikipedia.org/wiki/Monday_Night_Football#TV_ratings">lowest rating for a game ever</a>.  Yes, their free ad-supported product was losing money.  Big deal?  Well, back up a few more months.  During the summer of 2004, Disney&#8217;s video game unit, Buena Vista Games, started a Think Tank of college interns to devise concepts for new video games.  I was one of those interns, a senior at USC.  One of the concepts we pitched, <a href="http://gameinformer.com/mag/mickey.aspx">Epic Mickey</a>, a recently announced game by Warren Spector and Junction Point that&#8217;s expected to reinvigorate the character Mickey Mouse and hopefully make him relevant to a whole new generation, was just coming together under the direction of game developer Chris Takami and others.  During our think-tanking we came across the character of <a href="http://en.wikipedia.org/wiki/Oswald_the_Lucky_Rabbit">Oswald, the Lucky Rabbit</a> as we were looking for potential supporting characters to fit the story we concocted for the game. When we brought our ideas for Oswald to Chris Takami, he had some folks do some research and discover that Disney no longer held the rights to the character.  Oswald was Walt Disney&#8217;s first cartoon creation, but due to a financial dispute he wound up out of Disney&#8217;s hands and  in to the hands of Universal Pictures.  Of course, eventually Walt would craft Mickey Mouse and the rest is history, but this story doesn&#8217;t stop there.</p>
<p>Snap back to 2006, and The Walt Disney Company <a href="http://nerdworld.blogs.time.com/2009/10/28/interview-warren-spector-x-disney-epic-mickey/">wants Oswald back</a> from Universal in order to make Epic Mickey.  Why?  Disney CEO Bob Iger, perhaps betting that Epic Mickey will reap bounteous profits and reinvigorate a media franchise, subsequently subsidizing any long-term losses ABC and Disney might experience from MNF&#8217;s switch to ESPN, decides to <em><a href="http://sports.espn.go.com/nfl/news/story?id=2324417">trade</a></em><a href="http://sports.espn.go.com/nfl/news/story?id=2324417"> Al Michaels to NBC Universal for Oswald the Lucky Rabbit</a>.  Oswald was back home, and with the trade Disney has kickstarted a potentially lucrative video game venture, a mega franchise in the making (could there eventually be movies, books, and more based on Epic Mickey and Oswald? &#8211; as a progeny of George Lucas I sugggested as much for Epic Mickey when we pitched it, and Warren Spector has <a href="http://gameinformer.com/games/disney_epic_mickey/b/wii/archive/2009/10/24/An-Interview-With-Warren-Spector.aspx">the same vision</a>).  So, Disney cross-subsidizes ABC and synergistically creates new revenue with this trade, and in so doing they establish three revenue streams (new and free ABC Monday night primetime offerings, the Epic Mickey franchise, and the new ESPN MNF) where there was once only one, (free ABC MNF).  And it all starts with a bunch of interns, of which I was one.</p>
<p>If you think about it, as Anderson points out in &#8216;Free&#8217;, this is what Google does so well &#8211; they give away one free product (search) and sell another product (AdWords) to subsidize the free one while still earning a profit from other revenue streams, too (such as the freemium-based Google Apps).  ABC is free, but Disney collects revenue and then some to keep it going from other streams (selling on-air commercial time, selling games like Epic Mickey, <a href="http://www.museum.tv/eotvsection.php?entrycode=cablenetwork">charging cable systems</a> to carry ESPN, and so forth).  Sure, it&#8217;s not the same as offering many high-quality free products at the same time the way Google does with free Gmail, free Google Search, and free Google Maps, all robust standalone products, but it does prove that if you diversify you can offer several very popular products for free or nearly free and still recoup and profit through other means.  Don&#8217;t believe me?  Just wait and watch how much attention they pour into promoting Epic Mickey, a game that will make oodles a pop (at whatever the typical Wii game going price will be when it&#8217;s released next year).  So, there you have it: Disney, like Google, diversifying and synergizing through new models.  You should do the same, because you must realize, as my friend <a href="http://flipthemedia.com/index.php/2009/10/every-company-is-a-media-company/">Brook Elllingwood put it</a>, that all companies are now media companies.  Step in to the 21st century and play by the same rules as the Googles, Facebooks, and Twitters of the world.</p>
<p>As an epilogue, I don&#8217;t actually know what went on in the room when Iger traded for Oswald (as a long-gone former intern by that point), and I&#8217;m sure there are eight gazillion other ways Disney prepared to handle the MNF move and ABC Monday losses &#8211; plus I&#8217;m not dense enough to not recognize that Disney makes plenty of money in other ways (theme parks, toys, etc).  But, they could have just bought Oswald back or found some other way of acquiring him.  Why Al Michaels?  Because Epic Mickey is going to be huge and fund rest of Disney&#8217;s free products, as well as help keep MNF on cable TV.</p>
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		<title>Book Review: Chris Anderson&#8217;s &#8220;Free, The Future of a Radical Price&#8221;</title>
		<link>http://nerdacumen.com/book-review-chris-andersons-free-the-future-of-a-radical-price/2009/10/26/</link>
		<comments>http://nerdacumen.com/book-review-chris-andersons-free-the-future-of-a-radical-price/2009/10/26/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:52:00 +0000</pubDate>
		<dc:creator>Matthew Stringer</dc:creator>
				<category><![CDATA[monetization]]></category>
		<category><![CDATA[net economics]]></category>
		<category><![CDATA[reading reflections]]></category>
		<category><![CDATA[chris anderson]]></category>
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		<guid isPermaLink="false">http://nerdacumen.com/?p=399</guid>
		<description><![CDATA[&#8230;and it could be yours, absolutely free! &#8220;Free,&#8221; the latest book by Chris Anderson, author of &#8220;The Long Tail&#8221; and editor-in-chief of Wired magazine, illustrates how the 21st century&#8217;s digital economy of ones and zeros is increasingly moving towards a pricing model where everything is (or should be), essentially, free (Anderson, 2009).  Another way of&#160;(continued...)]]></description>
			<content:encoded><![CDATA[<h3>&#8230;and it could be yours, absolutely free!</h3>
<p>&#8220;Free,&#8221; the latest book by Chris Anderson, author of &#8220;The Long Tail&#8221; and editor-in-chief of <em>Wired</em> magazine, illustrates how the 21st century&#8217;s digital economy of ones and zeros is increasingly moving towards a pricing model where everything is (or should be), essentially, free (Anderson, 2009).  Another way of putting it is thus: whereas the marginal cost of reproducing intangible digital goods made of bits instead of atoms is practically zero, whereas Moore&#8217;s law and other concepts dictate that the cost of processors, bandwidth, and storage are marching towards nil, and whereas less typical motives for doing business like gaining reputation and raising social capital are on the rise, the very notion that one should pay for digital goods and services is pretty much dead at the door.  Anecdotally, for a US economy that is for all intents and purposes steeped in never-ending debt, built on the foundations of imaginary money no less, the irony is not lost upon myself that we really ought not to be paying for anything anyways!  Nonetheless, money is scarce, but the resource of intellectual property is endless.  &#8220;Free&#8221; addresses what to do about this, and how real money can be made by giving everything away.</p>
<h3><span id="more-399"></span>But wait&#8230;</h3>
<p>In the interest of confessing that I whole-heartedly believe in this gospel of Free, I will offer the counterpoint before moving on.  Indeed, not everyone agrees with Anderson.  Like who?  Malcolm Gladwell for one, who interestingly enough in a February 2004 TED talk illustrated an idea that fits perfectly with Anderson&#8217;s previous long tail concept (the skinny end of the distribution graph where companies like Amazon make a collective killing selling small amounts of less popular items; see <a href="http://en.wikipedia.org/wiki/The_Long_Tail">The Long Tail</a> at Wikipedia for more (The Long Tail, 2009)), discussing in this TED talk how businesses have learned that providing choice, variability, and specialization invariably will lead to greater profit, succeeding in a novel concept: giving consumers what they really want (Gladwell, 2004).  Why would Gladwell disagree with Anderson when it comes to &#8220;Free&#8221;, then?  In his review of the book in<em> The New Yorker</em>, Gladwell concedes that Anderson offers a lot of reassuring answers to intellectual content producers who are seeing the digital age destroy their profits through things like piracy and shifting mediums, but contends that Anderson&#8217;s solutions hold little weight.  These solutions, the gist of which I will get in to later, Gladwell asserts, seem unnecessary or redundant.  For example, why pay for the special service of finding someone to write when you can simply pay someone to write (Gladwell, 2009)?</p>
<h3>There&#8217;s more!</h3>
<p>Gladwell may be wise to question Anderson&#8217;s solutions, but time will ultimately have to determine who is right.  Businesses need new economic models now.  It is fascinating that the fears surrounding economic change seen in the digital age appear to echo fears being trumpeted in other areas, such as those witnessed in debates currently raging in politics and the social world.  For instance, the right tends to question the need for change, such as they have in watching the potential implementation of a new health care system unfold, and so they are doing everything they can to fight it.  Likewise, incumbent industries, or &#8220;old media&#8221;, like the recording industry or newspaper industry, have done or are doing the same &#8211; putting up a fight against changes in the way their content is consumed by the masses.  Even a software publishing giant like Microsoft, as Anderson points out in &#8220;Free&#8221;, has attempted to fight change in the midst of disruptive innovations like open source software (Anderson, 2009).  Change is inevitable, but adaptation is unavoidable.</p>
<h3>Supplies are limited!</h3>
<p>Perhaps some insight for fearful incumbents can be gained from Anderson&#8217;s discussion of the way society tends to ignore abundance and focus on scarcity as changes occur over time.  In a brief economic history laid out early in the book, Anderson spells out how people tend to fear the loss of certain resources and expect that as they become scarce prices and demand for these commodities will increase.  However, what Anderson illustrates is that once a resource becomes limited, people shift their focus towards alternative resources and the prices and demand for the depleted resources actually drop (Anderson, 2004).  Consider how oil prices have dropped in recent years as people have begun shifting towards alternative energy sources.  Mapping this framework on to the commodities of intellectual industries, incumbents need to understand that the demand has shifted to where the abundance of their resource can be acquired, which is through marginal reproduction of assets in the digital space.  Incumbents are ignoring the reservoir of abundance and are not looking for ways to make money in this new landscape, focusing on the depleted interest in older resources, a classic societal trend, or so it would appear.</p>
<h3>*Shipping and handling not included.</h3>
<p>What are these new models, the ones Gladwell might not like very well?  In general, Anderson looks to Gladwell&#8217;s specialization and variability concept and his own long tail for answers.  The, as Anderson calls it, &#8220;superabundance&#8221; of easily reproduced resources has created a wealth of information.  And, like Anderson points out, described already by Herbert Simon, a wealth of information creates a poverty of attention (Anderson, 2009).  One size does not fit all, as Anderson says, which further complicates the matter &#8211; choice is seemingly endless.  Anderson also states that as people get older they tend to have less time and more money.  What this all spells out, according to Anderson, is that people will continue to expect free content because it costs nothing to reproduce, but people will, in the interest of convenience, pay for specialized service and ancillary product which will make consumption almost as easy a choice as taking a free product, too.  Freemium models, where a minority of users pay for specialized product and everyone else still gets the normal good while profit from the minority covers them all, are most indicative of this.  So, yes, there is a catch, but it is not a very bad one because freemium customers fund the masses while receiving added value for so doing.  Everyone wins.</p>
<h3>Call now!</h3>
<p>Free is inevitable.  I embrace it already and look forward to more of it.  However, even I know it is not truly free in that the abundance of some provides for the advancement of many.  This is a model already seen in representative democracies which function on taxation to operate, as Anderson notes in his book.  Like those right-wing politicos that are fearful of losing resources to social change, if they understood that they only need to shift their attention to new resources they would have nothing to fear.  Anderson&#8217;s &#8220;Free&#8221; succinctly illustrates how incumbent players moving (or being thrust) in to the digital space can learn from successful companies like Google and Yahoo!, both of which have made their millions by giving away their products while using alternative methods of cashing in on the value created by so doing (e.g., targeted advertising, to name Google&#8217;s primary model as one such method).  Those industries that are succumbing to network effects need to look for new ways of doing business right now, starting with giving away their primary products for free.  If they don&#8217;t, someone else will.</p>
<h3 style="text-align: center;">References</h3>
<p style="margin-left:.33in;text-indent:-.33in;margin-top:.17in;margin-bottom:0;line-height:200%;" align="left"><span style="font-style:normal;">Anderson, C. (2009). <em>Free, the future of a radical price</em>. New York: Hyperion.</span></p>
<p style="margin-left:.33in;text-indent:-.33in;margin-top:.17in;margin-bottom:0;line-height:200%;" align="left"><span style="font-style:normal;">Gladwell, M. (2009, July 6). Priced to sell: Is free the future?. <em>The New Yorker</em>. 80.</span></p>
<p style="margin-left:.33in;text-indent:-.33in;margin-top:.17in;margin-bottom:0;line-height:200%;" align="left"><span style="font-style:normal;">Gladwell, M. (2004, February). Malcolm Gladwell on spaghetti sauce [Video File]. On <em>TED: Talks</em>. Video posted September 2006. Retrieved 25 October 2009, from <a href="http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html">http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html</a></span></p>
<p style="margin-left:.33in;text-indent:-.33in;margin-top:.17in;margin-bottom:0;line-height:200%;" align="left"><span style="font-style:normal;">The Long Tail. (2009, October 24). In <em>Wikipedia, The Free Encyclopedia</em>. Retrieved 25 October 2009, from <a href="http://en.wikipedia.org/wiki/The_Long_Tail">http://en.wikipedia.org/wiki/The_Long_Tail</a><br />
</span></p>
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		<title>Where da money at?</title>
		<link>http://nerdacumen.com/where-da-money-at/2009/08/14/</link>
		<comments>http://nerdacumen.com/where-da-money-at/2009/08/14/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 21:55:27 +0000</pubDate>
		<dc:creator>Matthew Stringer</dc:creator>
				<category><![CDATA[convergence]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[web video]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[web culture]]></category>

		<guid isPermaLink="false">http://nerdacumen.com/?p=386</guid>
		<description><![CDATA[For my final blog post in Drew Keller&#8217;s Web Storytelling course this summer in the MCDM, I am going to diverge just a little from the exact question Drew posed for us with this entry, which was: Bill Wasik at Big Think believes shorter content on-line will always be free; do I agree or disagree? &#160;(continued...)]]></description>
			<content:encoded><![CDATA[<p>For my final blog post in Drew Keller&#8217;s Web Storytelling course this summer in the MCDM, I am going to diverge just a little from the exact question Drew posed for us with this entry, which was: <a href="http://bigthink.com/billwasik/ideas">Bill Wasik</a> at <a href="http://bigthink.com/">Big Think</a> believes shorter content on-line will always be free; do I agree or disagree?  Wasik, in <a href="http://bigthink.com/billwasik/bill-wasik-takes-modern-media-to-task">this video</a>, takes new media to task, discussing things like the beauty of what the longtail provides us,  the detriments of endless online distractions, and what people are willing to pay for on the web.  I&#8217;m less concerned about whether people will pay for content based on duration or production value, or what they will or will not pay for in terms of any type of content at all.  I&#8217;m satisfied with the current status quo &#8211; I love that the web evens the playing field for cultural commodities, that for a few bucks Spider-Man 3 on Netflix can be streamed one minute, or without any money changing hands a clip of a teenager brutally injuring himself on a trampoline at YouTube can be shared the next, and, also for free, I can finish with a live satellite feed from CNN of a breaking news event in India while engaging fellow Facebook users about what&#8217;s happening, all of it right here online and on my lappy at the coffee shop.  Obviously people are willing to pay for access to the infrastructure that provides all of this content &#8211; the DSL, the cable Internet, the FiOS and so forth.  And they&#8217;ll pay for that Netflix download and other certain things, too.  But it seems that web culture was FOREVER decided that digital = free, so content providers have to generally rely on meager revenue streams from embedded adverts and banner ads and interstitials and the like so I can still watch the latest episode of &#8220;Desperate Housewives&#8221; any time of day.  But I guess that&#8217;s just not enough for content producers and providers.  They keep asking &#8211; everyone keeps asking:</p>
<h3>Where da money at?<span id="more-386"></span></h3>
<h2>Answer: Place-shifting, time-shifting, and format-shifting.</h2>
<p><em>Any kind of shifting</em>.  <strong>CONVENIENCE</strong> is what people want and will pay for.  Content providers are so concerned about out-dated license structures.  They&#8217;re scared of the margin, that the 1337 kiddies will pwn them the way the music industry got pwnt by file-sharing (which was their own fault, not Napster).  Providers are perpetually in bed with technology manufacturers making sure innovation is curtailed and that new technology is defective by design.  Stop plugging the analog holes of the world, stop making devices counter-intuitive, and stop making the masses do the innovating for you by looking for the next workaround.  Ditch your DRM and proprietary formats, unlock your devices, your iPhones and cable boxes and XBOXes and every kind of box, so that they&#8217;ll never need jail-broken and do what they are REALLY capable of doing.  Empower people.  And stop trying to control your content.  Just like the web always smacks brands in the face every time they try to control their messages, the web will slap content providers in the face when they try to control their content, too.  If it&#8217;s easy, it&#8217;s fast, and it just works, people will pay for it.  iTunes is infinitely more convenient than the surviving, illegal methods.  And when the file I download works on a litany of devices, I&#8217;m happy.  You&#8217;ve given the customer what they want.  Isn&#8217;t that how it&#8217;s supposed to be?</p>
<p>I look forward to the day I can turn on my TV and in a few button-pushes have the movie, TV show, or inane trampoline video I want, downloaded DRM-free to my set-top superbox, a file that I now can do whatever I want with and copy to any format I choose, accessible at any time or in any place (yo, mobile, hook me up!) that I&#8217;d like.  I can stick it on my iPod, my laptop, a DVD, a thumb drive, a smartphone&#8230;  CONTENT PROVIDERS: Set your content free and people will pay for it, because they will pay for the highest quality iteration of it at the most convenient distribution point (my TV would be nice), especially if it happens FAST and isn&#8217;t complicated (see iTunes).  Content providers need to make better deals with the Comcasts and AT&amp;Ts of the world so that this simple world of distribution can finally happen.</p>
<p>And that, my friends, is where the money is at.  Makes sense to me.</p>
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		<title>About Chris Anderson&#8217;s &#8220;Free&#8221;, Malcolm Gladwell&#8217;s review, and why I think Mark Cuban is mostly right</title>
		<link>http://nerdacumen.com/about-chris-andersons-free-malcolm-gladwells-review-and-why-i-think-mark-cuban-is-mostly-right/2009/07/08/</link>
		<comments>http://nerdacumen.com/about-chris-andersons-free-malcolm-gladwells-review-and-why-i-think-mark-cuban-is-mostly-right/2009/07/08/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 07:57:10 +0000</pubDate>
		<dc:creator>Matthew Stringer</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[chris anderson]]></category>
		<category><![CDATA[drew keller]]></category>
		<category><![CDATA[free content]]></category>
		<category><![CDATA[malcolm gladwell]]></category>
		<category><![CDATA[mark cuban]]></category>
		<category><![CDATA[seth godin]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://nerdacumen.com/?p=358</guid>
		<description><![CDATA[Chris Anderson, editor of Wired and author of The Long Tail, has recently released a free book, suitably entitled Free.  Drew Keller, our &#8220;Web Strategies for Storytelling&#8221; instructor this summer in the MCDM, pointed us students to several responses to the release, including those by Malcolm Gladwell of The New Yorker, marketing guru Seth Godin&#160;(continued...)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thelongtail.com/">Chris Anderson</a>, editor of Wired and author of <em>The Long Tail</em>, has recently released a free book, suitably entitled <a href="http://www.scribd.com/doc/17135767/FREE-full-book-by-Chris-Anderson"><em>Free</em></a>.  <a href="http://mediaflow.spaces.live.com/">Drew Keller</a>, our &#8220;Web Strategies for Storytelling&#8221; instructor this summer in the <a href="http://mcdm.washington.edu">MCDM</a>, pointed us students to several responses to the release, including those by <a href="http://www.newyorker.com/arts/critics/books/2009/07/06/090706crbo_books_gladwell?currentPage=all">Malcolm Gladwell</a> of The New Yorker, marketing guru <a href="http://sethgodin.typepad.com/seths_blog/2009/06/malcolm-is-wrong.html">Seth Godin</a> (in response to Gladwell&#8217;s generally dismissive review), and Dallas Mavericks owner/attention whore <a href="http://smub.it/q1r">Mark Cuban</a>.  Forgive me for sounding overly casual or trite in my response to the discussion, but I think at this point a dead horse is being beat to an outright pulp.  The overwhelming message of the digital age is that free is what the people want, free is what the people are finding ways to get, and new business models are in high demand to figure out how to cash in on free (as impossible as it sounds).  Of course, everyone is trying to figure out what those models are. (&#8230;and we of the MCDM know the answers always begin with the word &#8216;social&#8217;&#8230;)</p>
<p><span id="more-358"></span></p>
<p>Now, I haven&#8217;t read <em>Free</em> yet, but I want to share my two cents (oh, and for free!).  In general, Gladwell tries to poke holes in Anderson&#8217;s assertions, pointing to things like the <strong>million</strong> (oh wow!) Wall Street Journal online subscribers, or the popularity of iPhone apps.  Unfortunately, I think what Gladwell is losing sight of is actually resting somewhere in Anderson&#8217;s very &#8216;long tail&#8217; theories.  A million is a lot, but it is only a niche.  And, without having to pull numbers out of thin air, I&#8217;m sure for every iPhone hipster there are ten old school flip phone kiddies.  Both Godin and Anderson would agree, the days of blanketing the nation with the widespread diffusion of <em>content</em> innovations which everyone will gladly pay for are over.  But there are innovations, like the iPhone itself, which many people will pay for.  Infrastructure (carriers, ISPs, and the like) and physical tools (hardware and devices) are the money makers.  After that is where things get fuzzy.  Except for Google.</p>
<p>So, this is where Cuban comes in, and I actually like a lot of what he says.  The delivery method is the rub, and Cuban wisely points this out.  We will gladly pay for access to content, and the tools to do such.  But it&#8217;s the services that are freely distributing otherwise viable (and free) content which are suffering.  YouTube is unprofitable despite its popularity, and Gladwell points this out in his <em>Free </em>review.  Services like YouTube need to buy commercial-grade content to get ad dollars from businesses that don&#8217;t get the social element of the web.  But apparently they lose millions on turning around and giving away that content.  Heaven forbid the Wall Street Journal bother reaching the trampoline-accident-video demographic.  But, then who ARE they reaching with the glossier content?  And how much money does one need to pay for that niche?  And YouTube FOSTERS this!  Maybe that&#8217;s why their ship has sprung a serious leak!  And this is where I disagree with Cuban &#8211; he thinks you need to find ways to control distribution.  That, my friend, is an outdated argument.  To paraphrase John Gilmore (again, and I do it a lot), the Net views <strong><em>message control</em></strong> as a defect and routes around it.</p>
<p>Many very large incumbent businesses don&#8217;t really &#8216;get&#8217; the social element of social media.  I don&#8217;t know all the metrics, but I&#8217;m certain that the ten million views that that trampoline video picked up weren&#8217;t all from Myspace young&#8217;uns.  The Internets have their own culture.  The beast has an aesthetic and personality all its own.  Like many have already pointed out, it&#8217;s a folk culture driven by the users, users who approach the medium differently than prior spaces.  So, come down and be a user, too, Mr. Mega Corporation.  Play with us.  Be responsive and make friends with all kinds.  Loosen that tie and get dirty.  The web is where you get to be a little crazy, and the cost to experiment is minimal.  Don&#8217;t fight free, embrace it.</p>
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