Archive for the ‘film’ Category

Content laundering: Technotise, Green Lantern, and user-generated marketing

Wednesday, January 27th, 2010

I’m a regular reader of Nikki Finke’s Deadline Hollywood Daily.  I think her blog is a pretty decent way of keeping tabs on all things business of Hollywood.  Sure, she has some detractors, and “TOLDJA” (which she is trying to trademark) gets pretty annoying, but she tends to have really great items on a daily basis.

So, this little item from yesterday about how she’s been getting bombarded by folks with links to YouTube user Jaron Pitts‘s superbly fan-made Green Lantern and Technotise movie trailers caught my eye for a particularly noteworthy reason, in terms of copyright and infringement issues.  Before I dive in to that, though, first, the Technotise trailer he cut so you know what I’m talking about:

http://www.youtube.com/watch?v=TPu-PRHtCWE

Basically, Pitts has assembled a trailer almost entirely out of infringing content from all kinds of sources (just as he did for the Green Lantern fake).  Sure, he’s doing it as a fan and we could get in to issues of participatory culture and the work of Henry Jenkins and why this isn’t necessarily a bad thing (and we all know I’d be a hypocrite to call him out for it myself… ahem) but what is REALLY interesting isn’t so much that Pitts is doing the infringing, but rather for WHOM Pitts is doing it.  More after the jump.

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Edging closer towards the Holodeck

Friday, January 22nd, 2010

Considering the profound global success of James Cameron’s Avatar, as well as the hype surrounding practical 3-D television at this year’s Consumer Electronics Show in Las Vegas, the growing frenzy surrounding the current 3-D craze has got me thinking about the future of cinema and immersive entertainment yet again. Now, we’re no where near seeing holographic, pliant, lifelike simulations like the one illustrated in the clip above – in fact, in our lifetimes we’re more likely to see something like a real starship Enterprise constructed before we ever see its famous Holodeck – but, for all the commotion surrounding 3D, well, it has got me looking at some new entertainment ventures that are edging us closer to true, fully immersive digital entertainment. (more…)

The two kinds of Web video

Tuesday, December 1st, 2009

I believe that there are two kinds of Web videos – those that exist as self-contained narratives, and those that serve a functional external purpose.

Self-contained narratives are iterations of a larger type, what we have classically referred to as “movies” or “films”.  Movies can be anything from that 15 second clip of a dog on a skateboard to a two-hour long Netflix stream of Spider-Man 3.  To a degree such videos can serve a functional external purpose – for example, the skateboard video could be co-opted by a skateboarding website to help generate pageviews, and we certainly understand a large Hollywood movie like Spider-Man 3 is going to have all kinds of licensed merchandise tie-ins – but invariably, “movies” are, in the old media sense, individual SKUs meant to be consumed on a per-performance basis.  By individual SKU, I mean that we think of these movies as products, something we would have traditionally exhibited on the aforementioned per-performance basis; we’d sell tickets or rent the DVD or otherwise distribute, or commoditize, these self-contained narratives for no other reason than to create a viewing experience, or an individual performance of a narrative which, hopefully, would be paid for individually.  Moreover, the experience can end when the curtains close and the lights come up.

Now, the fortunate thing about the Web is that anyone, anywhere, even collaboratively over great distances, can produce movies, the 15-second or 2-hour variety, completely unrestricted, and post them almost anywhere on-line.  From there, movies can take on new life in the social media space, too, in that they can spread an idea, help build a filmmaker’s portfolio and reputation, foster a meme, and perhaps lead to further work for the filmmakers.  Also, movies can become an active part of participatory culture.

The unfortunate thing is that, as digital commodities with a reproduction price of zero, movies on-line are painfully difficult to sell as self-contained narratives.  Almost all must (or inevitably will via infringement) be shared for free.

Which brings me to our second variety of Web video, material that serves a functional external purpose… (more…)

Piracy is just another word for “Quality Control”

Monday, November 23rd, 2009

Today, my video, “The Internet is Unstoppable“, was posted to my program’s official blog by my professor, Kathy Gill. She seemed to like it enough to want to show it to her undergraduate students in another class even.  Well, I shared this news on Facebook, where an independent filmmaker friend of mine commented that the idea was great, but that “free” hurts the little guys.  I don’t know to what extent piracy endangers content producers on the slim side of the media scale, but I responded with this:

Hey, I don’t condone piracy or content theft of any variety – I’m just discussing what’s already happening. Copyright is a broken concept. You see, as long as the cost of reproducing content is basically zero, then you look pretty foolhardy trying to protect your right to sell an individual media item when it doesn’t cost you anything to create that individual SKU beyond its initial production. And for the little guys who have very limited production costs, they look even more foolish trying to sell digital product for net gain! Why on Earth would you expect people to gullibly contribute to your net profits when they KNOW, right or wrong, how to reproduce it and that it doesn’t cost a dime to do so?

So, by now you’re asking: Well, how do I recapture my production costs, in the least? (more…)

Proposed Social Media Strategy for the Seattle International Film Festival

Thursday, April 23rd, 2009

siff_highres_cmykAbout SIFF

The Seattle International Film Festival is a organization dedicated to promoting communication through extraordinary films from around the world.  The annual festival brings together filmmakers and film denizens from parts far and wide, including the greater Seattle area, the Pacific Northwest, and the globe.  In addition to the festival, SIFF Cinema presents classic Hollywood pictures and other events throughout the year.

Current Reach

The mission of SIFF is simple: to create festival experiences that foster the film community here in Seattle.  To generate awareness, SIFF has traditionally utilized basic festival promotional techniques to promote their annual festivities.  This includes but is not limited to print advertising, marquee displays, and posters.  More recently, SIFF has executed a broad web strategy, consisting primarily of a website promoting the organization and the festival’s entries.  In addition to their website, SIFF has established partnerships with other Seattle-oriented organizations’ websites and various local blogs.  On top of this, SIFF has begun a foray into social media, creating Myspace, Facebook, and Twitter accounts.

Challenges

The success of films and film festivals often depends on socially produced word-of-mouth.  Positive word-of-mouth, especially that shared on-line, can make or break a movie.  Merely establishing a presence within social media, where this word-of-mouth can be generated and spread, does not do enough to promote the festival or its films.  Moreover, the impact of SIFF’s participation in social media is yet to be seen.  Additionally, SIFF’s biggest fans are not always the most social individuals.  How can the SIFF audience participate in a collective experience when being social-able is not always the M.O. of the biggest SIFF filmgoer?  And, how can SIFF bolster positive word-of-mouth?

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